![]() But, besides the awesome nostalgia, this game has problems. Inclusions of real-life skate brands like Fallen and Zero brought nostalgia and attention to detail with them, and flashing back to my angsty teen days where DC shoes were the cool things to wear was unavoidable. While all these things are welded together by ‘go here and perform this trick here,’ and other similar quests, it is genuinely fun to try and explore the locations while riding around on your board. It also helps the missions are given by real life professional skateboarders which helps with immersion, Donovan Strain hands out assignments with an iron fist, and some humour. There are of course ‘missions’ the player can partake in, given by other skaters, which are basically ‘do this trick down these stairs!’ rinse and repeat.Ĭompleting missions gives the players EXP (exposure) which can advance career ranks all the way to pro (I didn’t make it that far). It’s worth mentioning Session allows for almost complete freedom and creativity to skate how the player desires and that’s a cool concept. ![]() The game’s premise is simple, you can explore locations in Philadelphia, New York, and San Francisco that are all accessible by bus stop fast travel points at any given time. “It’s worth mentioning Session allows for almost complete freedom and creativity to skate how the player desires and that’s a cool concept.” Pop height, positioning, and pretty much all actions are subject to the extreme criteria Session requires of the player. Manuals require rigid execution as well, the player must hold the stick halfway tilted downward on the back foot to perform one, and while performing a string of tricks which may take players a LONG time to be able to do focus is difficult to maintain. I felt it was far too easy to ‘accidentally’ do a 360-shuvit. While it felt exciting to land anything-take that high school!-the tricks demand rigorous and flawless control. The stick controls are extra sensitive too, a half tilt from down to the right on the right analog while playing with the ‘standard stance’ allowed me to kick the board into a pop-shuvit. Also like in real life, almost any tutorial without actually feeling how it is, will feel VERY incomplete. ![]() The learning curve of this title can bring players back to their glory years trying to learn how to simply ollie on a skateboard, and the ankle pain that comes with it. But with this difficulty, comes the same feeling of accomplishment as landing tricks in real life. This control scheme-as someone who grew up with the Tony Hawk games-is incredibly difficult to get a handle on. Skaters can hold or tap the ‘push’ buttons to skate forward, and the triggers steer the board. The left analog stick controls the players left foot, while the right stick controls the right foot. ![]() The real meat of Session: Skate Sim gameplay are the controls. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |